Sunday, 18 December 2011

Duvader of Thorn Hague

Fighter/Thief
Gnome, 98 years old
Neutral
Level 1/1 (0|2000 / 0|1250) | max. fighter level: 5; XP-bonus thief: 10 %

Hit Points: 8 | 8
Armour Class: 5 | 8 (without DEX)

STR 14; To Hit ±0, Damage ±0, Encumbrance +20, forcing doors 1-2/d6; major tests 7 %
DEX 17; Surprise Bonus +2, Missile Bonus +2, to hit ac adjustment -3
CON 12; HP ±0, Survive Res 85 %, System Shock 80 %
INT 10; two additional languages
WIS 11; Mental Saving Throw Bonus ±0
CHA 12; max. Henchman 5, Loyality ±0 %, Reaction ±0 %

SAVING THROWS
Aimed Magic Items (e.g., rod, staff, wand): 14
Breath Weapons: 16
Death, Paralysis, Poison: 13
Petrifaction, Polymorph: 12
Spells for unlisted categories: 15

Roll required to hit armour class
level -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
1 25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10

RESTRICTIONS
- may wear only leather armour, no better.
- may only learn two additional languages other than racial languages.

LANGUAGES 
- common, dwarfish, gnomish, goblin, halfling, kobold.
- may communicate with any normal burrowing animal.

ABILITIES
- +3 bonus to saves against magic and poison
- +1 to hit kobolds and goblins
- -4 to attack rolls by bugbears, giants, gnolls, ogres, ogre mages, titans, and trolls.
- Infravision: 60 ft
- Detect the existence of slopes or grades: 80 %
- Detect the existence of unsafe wall, ceiling, floor: 70 %
- Determine depth underground: 60 %
- Determine direction of north underground: 50 %
- Backstab: +4 to hit, damage ×2
- Climb: 65 %; scale sheer walls and surfaces, cling to ceilings, and similar »impossible« feats of climbing | -15 %
- Find traps: 30 %; Finds any trap upon succesful roll, takes full turn (10 minutes) | +5 %
- Hear Noise: 15 % | +5 %
- Hide in Shadows: 25 %; Blend in with a crowd or become invisible in shadows | +5 %
- Move Quietly: 25 % | + 5 %
- Open locks / disarm traps: 50 % | + 10 %, + 10 %
- Pick Pockets: 35 %
- Read languages: 1 % The thief may attempt to read languages and ciphers of a non-magical nature
- thieves’ cant: Thieves have their own language.
- +1 damage per level when using weapons proficiently, vs all foes

WEAPON PROFICIENCIES
- Proficiency: dart
- Proficiency: sling
- Proficiency: short sword
- Proficiency: club

EQUIPMENT

Potion of gaseous form, 2 doses
Shortsword, 1d6+1 / 1d8+1
Sling, 24 bullets, 1d4+1 / 1d6+1
Darts, 12, 1d3 / 1d2
Leather Armour, 15 lbs, 120 ft , AC -2

- Basic clothing (2×): Shirt, Throusers, Boots, Belt, Cloak
- Wooden Holy Symbol 
- 10 torches
- 2 large sacks
- flint and steel
- 2 waterskins
- whetstone 
- woolen blanket
- rope, silk
- soap
- backpack
- 2 small pouches
- knife
- 18 pint of oil
- Thieves’ Tools
- Pony
- packsaddle
- Dice, loaded, pair

MONEY
35 gold 1 silver 3 copper | 0 gp 0 sp 0 cp party cash


BACKGROUND
Duvader is second son of the Thorn Hagues, a family of poor (but free) gnomish farmers. He became a mercenary and worked as a scout in the long conflict between his gnomish community and neighbouring orcish (Vile Rune) and kobold tribes as well as a nearby human lord (Baron Redfort). Recently, the gnomes succeeded in tricking the humans into attacking the orcs, which kept those two enemies busy for some time, and used this release for driving the kobolds off. Since, the need of mercenaries declined, thus Duvader chose to gain his fortune elsewhere.

RUMOURS


OPEN QUESTS


FINISHED QUESTS


NON PLAYER CHARACTERS
Dame Gertrude Kallent, her shapely niece Lady Tabitha Kallent, their maid Molly and manservant Grigor

PLAYER CHARACTERS
Garrick, Fighter 1, (Goonergeezer's PC)

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